Calculating team velocity
Blogs on 22 February 2008
Why is it that agile methods use timeboxes containing broadly similar sets of activities - as opposed to phases
favoured by more traditional methods, which contain different types of
activity in each phase through the lifecycle? A key reason is that
stakeholders in the project get quicker and more effective feedback
on the progress and direction of the project. As a consequence planners
can judge more accurately the effectiveness of the project and what it
is likely to achieve over its full duration. One of the most useful
metrics planners get from each timebox is the velocity
of the team. Scrum projects usually usually use the velocity from
previous sprints to forecast their likely progress - a technique often
referred to as "yesterday's weather" since it effectively assumes the
next period will be broadly the same as the previous. In this article
we discuss what velocity is, how to calculate it in xProcess, and how to go beyond "yesterday's weather" by calculating and using simple productivity for improved forecasting.
Velocity is defined as the amount of required work delivered per time period. In the Scrum process for example, required work is called the Backlog, and its component parts, the Backlog Items, are individually sized and prioritised. The size of an item is not the same as the effort
required to complete it, though size and effort are related and may -
once the velocity of the team is known - be derived one from the other
(see here for further discussion of size and effort). The size of backlog items is usually estimated in a team-specific measure called points (sometimes called Story Points, Feature Points or, if related to the amount of work a team member could carry out in a full uninterrupted day, Ideal Days). The
size estimates therefore really only give a relative size for the
backlog items. However once a timebox has been completed - in Scrum
timeboxes are called Sprints - the team has a measure of how many points they were able to complete and so have the first reading for velocity in Points per Sprint.
When using xProcess
for Scrum you can see the velocity of completed Sprints from the
burndown chart. For example in the Sprint shown below you can see that
a total of 91 points were completed, giving the team a velocity of 91 points per sprint.
Using the principle of yesterday's weather
it might be natural for the team to commit to a similarly sized set of
backlog items in the next sprint. Before doing so they might be wise to
look at all the history on the project. Here are the burndown charts
for the previous two months, first Sprint 02 and then Sprint 01...

As we can see from the respective velocities of 40 points per sprint and 73 points per sprint,
velocity is not always constant and, if we look at the reasons behind
this, we may be able to forecast the velocity for the next sprint more
effectively. Why did Sprint 02 for example do so badly?
Well one
clue is in the dates for this Sprint. This won't be the only team to
have discovered their productivity was lower between mid-December and
mid-January! All the team were on holiday for at least some of the
Sprint, and when they were in they probably discovered someone they
needed to speak to was away, or that there were other activities they
had to attend to which were not related to the sprint backlog. Another
factor was that this sprint had a number of items that had been worked
on but not completed at the end of the sprint. Since they are not
finished they cannot be counted in the size of work "done". Backlog
items like this do not necessarily get done in the following sprint
since other priorities may be introduced to the team at that point.
However if they are carried forward (as they were in this case), there
will be considerably less work left to complete in the following
sprint. This at least partially explains why Sprint 03 was such a
productive one.
So what velocity should the team predict for Sprint 04? This is where other information from xProcess comes in very handy in the planning process. xProcess allows
team members to record when they were working on overhead tasks (like
management meetings, email and admin, training courses and office
parties) as opposed to backlog items themselves. xProcess also give us information about the amount of time spent on backlog items that were not completed in the sprint.
The key metrics we want to derive in order to better predict the next sprint are these:
- simple productivity (size of work done in points per ideal person-day)
- overhead percentage (what proportion of people's time is applied to non-backlog-item tasks)
- availability (when are people available to the project)
We'll leave discussion of overhead tasks and availability to another occasion, though they can be set simply in
xProcess. The simple productivity measure of
Size/Effort can be calculated automatically by
xProcess. I say
simple productivity measure since, as
Putnam and Myers point out, it is more complex to derive a true
process productivity
for a project, taking into account that size and effort do not follow a
linear relationship when the duration under consideration varies. This
non-linearity can be broadly discounted however if the duration of the
sprint does not vary. (One of the reasons why agile methods recommend
fixed durations for timeboxes is to ensure that feedback from one
timebox is applicable to the next.)
Simple
productivity for a given period (a sprint for example or the whole
project) takes into account all the non-overhead tasks booked to during
the period. It also takes into account tasks which were incomplete at
the start and end of the period. Once the simple productivity factor
has been calculated for previous sprint (or for the project so far),
the value can be use to set new effort estimates based on size using
the
Set effort to match size UI Action described in a previous article.
The
simple productivity currently being used on this project is 1.0 - in
other words a backlog item estimated as size 1 will be scheduled with
an estimated required effort of 1.0 ideal person-days. Using this
factor the current state of the burndown chart for Sprint 04 is as
shown below.

However using the history from the previous 3 sprints,
xProcess can calculate the actual productivity in
points per ideal person-day.
In this case it was found to be 0.91 - in other words historically a
task of size 1 has taken on average about 8.8 person-hours to complete.
Using the
Set effort to match size
action, we can quickly adjust the estimates of all the open tasks in
the project to reflect this factor. Once all this is applied (see
burndown chart below), the state of Sprint 04 now reflects the true
situation that certain tasks are at higher risk of not completing.
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